L3D Studio Returns to the MXGP Series with MXGP26
19/10/2026
L3D Studio continues its long-term collaboration with the MXGP game series, delivering the complete range of rider equipment assets for the latest installment, MXGP26. With the release of MXGP26, we’re pleased to share another chapter of our work on the franchise. Having contributed to previous installments, our team once again took responsibility for the entire […] Read more
From Outsourcing to Partnership: A New Direction for 2026
19/01/2026
In the game development industry, art outsourcing has traditionally been seen as a tool for solving specific tasks: covering a narrow production stage, reinforcing an internal team during peak load, or handling ongoing asset production. Over the years, we have worked in all of these formats — from one-off tasks to long-term, continuous pipelines. This […] Read more
Happy New 2026
30/12/2025
Thank you to everyone who was part of this year. To our new partners – thank you for your trust.🤝 To those who have worked with us over time – thank you for the consistency and shared commitment. And to our team – thank you for the work we continue to build together. May the […] Read more
Working in Game Development During the 2023–2025 Crisis: Where the Market Stumbles and Where It Grows
17/09/2025
Over the past two years, we’ve attended numerous game development conferences and community events. The #1 topic of discussion has been the “crisis”: projects being shut down, layoffs, budget cuts. This is the reality. But there’s another side to the story. From our own experience and conversations with colleagues, we see that the demand for […] Read more
XDS 2025: Reflections and Takeaways
11/09/2025
From September 2–5, the L3D Studio team took part in the External Development Summit (XDS) 2025 — the leading international conference for game outsourcing and co-development. This was our fourth year in a row attending, and every time the event opens up new opportunities for dialogue and partnership. A Challenging Balance — but a Valuable […] Read more
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